Rune Wizard Character and Skills Guide
Rune Wizard
It is a magic attack class that uses energy stats to increase magical power to attack enemy targets.
Use 2 or more magic skills at the same time to attack enemies with high damage in a wide range.
| STARTING POINT | Noria | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BASIC STATS | HP | MP | STRENGTH | AGILITY | VITALITY | ENERGY | ||||||
| 60 | 60 | 13 | 18 | 14 | 40 | |||||||
| EVOLUTIONS | 1st CLASS | 2nd CLASS | 3rd CLASS | |||||||||
| Rune Wizard | Rune Spell Master | Grand Rune Master | ||||||||||
| PARTY | Rune Wizard, Magic Gladiator, Dark Knight | |||||||||||
Background Story
The Rune Wizard is a half-elf born between the wizard of Arca, the alliance of nobles, and the fairy who created the Wolf Altar.
Having a child of a human and a fairy, which is taboo in the Mu Empire, they leave the Mu Empire.
They leave for Iria, a half-elf village, and live peacefully.
However, when the Rune Wizard became an adult, the Lemurian Legion, which did not leave life in its place, to participate in the Battle of Crywolf, they pass through the village of Iria and to protect the village.
The villagers from Arca and the Elves battled the Lemurian Legion, but could not defeat the Elite Legion.
The rune wizard's father and mother lost their lives in that battle. The rune wizard heads to Noria for revenge.

| Rune Wizard Common Skills | |||||
|---|---|---|---|---|---|
Energy Ball | Fire Ball | Poison | Meteorite | Flame | Ice Storm |
Twister | Evil Spirit | HellFire | Cometfall | Inferno | Expansion of Wizardry |
| Rune Wizard Exclusive Skills | ||
|---|---|---|
Magic Arrow | Plasma Ball | Lightning Storm |

Magic Arrow
When this skill is used, the rune wizard creates 3 magic arrows and fires them at the enemy. Each magic arrow explodes when it collides with an enemy statue, and explodes within 2 tiles of the target and its surroundings. Deals 2 damage to existing enemies.
Magic Arrow can be acquired through skill books
Required Conditions:
- Energy: 142
Main Element: Darkness
COOLDOWN: NONE

Plasma Ball
When a rune wizard uses the Plasma Ball skill, rune energy moves a distance of 4 tiles at a slow speed provides damage to targets within 5 tiles around Rune Energy. This skill uses a plasma ball rather than using it alone. When attacking an enemy with another attack skill after using it as an activated skill (delay 0 seconds)
The Plasma Ball skill is obtained through the skill book after the rune wizard completes the 2nd class change.
Required Conditions:
- Level 220
- Energy: 600
- 2nd class
Main Element: Darkness
COOLDOWN: 4 seconds

Lightning Storm
When a rune wizard uses the Lightning Storm skill, rune energy is shot up into the sky. When rune energy falls and collides with the ground, the rune energy explodes. Deals high damage to 8 targets within a radius of 6 tiles.
You can buy this skill in Elbeland - NPC James (Ruud Shop).
Required Conditions:
- Level 500
- Energy: 1180
- Plasma Ball Mastery 10 Points
- 3rd Class Change
Main Element: Darkness
El Hazard Mace

MIN/MAX DAMAGE: 55 - 59
ATTACK SPEED: 50
WIZARDRY DAMAGE (%): 51%
Required Stats
Strength: 106
Agility: 65
Energy: 117
Frost Rune Mace

MIN/MAX DAMAGE: 62 - 66
ATTACK SPEED: 50
WIZARDRY DAMAGE (%): 50%
Required Stats
Strength: 151
Agility: 69
Energy: 513
Light Road Runic Mace

MIN/MAX DAMAGE: 72 - 74
ATTACK SPEED: 50
WIZARDRY DAMAGE (%): 54%
Required Stats
Strength: 175
Agility: 82
Energy: 671
Absolute Mace of Archangel

MIN/MAX DAMAGE: 158 - 170
ATTACK SPEED: 50
WIZARDRY DAMAGE (%): 71%
Required Stats
Strength: 119
Agility: 32
Energy: 286
Blessed Divine Arch Mace

MIN/MAX DAMAGE: 158 - 170
ATTACK SPEED: 50
WIZARDRY DAMAGE (%): 80%
Required Stats
Strength: 188
Agility: 44
Energy: 625
Bloodangel Rune Mace

MIN/MAX DAMAGE: 115 - 121
ATTACK SPEED: 50
WIZARDRY DAMAGE (%): 73%
Required Stats
Strength: 240
Agility: 93
Energy: 923
Darkangel Rune Mace

MIN/MAX DAMAGE: 149 - 155
ATTACK SPEED: 50
WIZARDRY DAMAGE (%): 81%
Required Stats
Strength: 253
Agility: 97
Energy: 974
El Hazard Shield

DEFENSE: 15
DEFENSE SUCCESS RATE: 65
MIN/MAX DAMAGE: 0 - 0
ATTACK SPEED: 0
WIZARDRY DAMAGE (%): 73%
Required Stats
Strength: 83
Agility: 41
Kanaz Set





Rune Divine Set





Rune Light Set





Bloodangel Rune Wizard Set





Darkangel Rune Wizard Set





Arkajin Kanaz Set




Options
Increases Ignore Enemy's Defense +5%
Increases Wizardry Damage +10%
Increases Energy +30
Increases Critical Damage Rate +15%
Increases Excellent Damage Rate +15%
Increases Critical Damage +20
Increases Excellent Damage +20
Emile Kanaz Set




Options
Increases Double Damage Rate +10%
Increases Max Life +300
Increases Defense +45
Increases Skill Damage +10
Increases Critical Damage Rate +15%
Increases Excellent Damage Rate +15%
Increases Maximum AG +50
Bloodangel Rune Wizard Set




2 Set Effect
Increases Skill Damage +25
Increases Energy +50
3 Set Effect
Increases Double Damage Rate +10%
Increases Wizardry Damage +50
4 Set Effect
Increases Critical Damage Rate +15%
Increases Excellent Damage Rate +15%
Increases Ignore Enemy's Defense +5%
Increases All Stats +10
Increases Base Defense +20
Increases Critical Damage +30
Increases Excellent Damage +30
Darkangel Rune Wizard Set




2 Set Effect
Increases Skill Damage +40
Increases Energy +70
3 Set Effect
Increases Double Damage Rate +15%
Increases Wizardry Damage +75
4 Set Effect
Increases Critical Damage Rate +18%
Increases Excellent Damage Rate +18%
Increases Ignore Enemy's Defense +7%
Increases All Stats +15
Increases Base Defense +40
Increases Critical Damage +35
Increases Excellent Damage +30
Wings of Disillusion

Required Level: 400
ATTACK POWER:
DEFENSE: 45
DAMAGE INCREASE: 39%
DAMAGE ABSORPTION: 39%
Possible Options
Increase chance to ignore enemy defense 5%
Increase chance of returning incoming damage 5%
Increase chance of full recovery Life 5%
Increase chance of full recovery Mana 5%






















